The new Favorites toolbar button and the File->Favorite Zip Folders menu entry list all Zip files in your favorite folders by date for easy access. The Actions->UUencode menu entry makes it easy to encode archives. These files can be opened via the File/Open dialog or via drag and drop. WinZip now lets you open and extract UUencoded, XXencoded, BinHex, and MIME files (base64, plain/text, and quoted-printable).Pic of a sea city with terrain imps coming as soon as I get Civ3 working properly, and if anyoune wants to make unit graphics for these, go right ahead. When I get some more feedback on this, I'll work on a second version and email Firaxis, see if they can't help a bit. MDS, at the moment, I can't do a lot since I can't find C3C and my PTW has crashed, so I'm currently working on that instead. Other problems are the fact that the Sea Worker\Settler units are currently based of the Transport, mainly because I can't make units well (I gave up after a modified settler came out 4 times the size). As for Radar towers and other PTW and C3C imps, check them on the bottome of the same page.īabbler, it's a random map game, so I can't do a lot on this with a picture. Goto the Terrain tab in the editor and raise the irrigation, mine and road bonuses above 0. Sims2789, the tile improvements are simple. This is for CivIII, and that doesn't use mp files. Whennrome, mp files are CivII as far as I know. (As mentioned in my latest post, and in the ptw post) I'm re-releasing this, so keep an eye out for the new version) Don't let that put you off posting though. Oh, one last thing: I won't post here often, but I will check now and then to see how things are going. You're welcome to post your ideas as updates for it here if you really feel you must make a new unit. I used the Transport anims for this since, as noted above, I don't make units very well. The Sea Settler and Worker I made available with Miniturization, since to irrigate any square without access to a river (Unless your Sea City is in the middle of a fresh water lake) you won't be able to irrigate. I have had to make the coast, sea and Ocean terrain have at least a base production of 1 sheild\food\trade (or your city won't grow and you won't be able to build and improvments). In this modpack you can build Sea Cities by using Sea Settlers and you can build Irrigation, Mining, Roads and Railroads (Not that they do a lot except add trade). I also don't make units well, so I decided against doing them altogether. Before I start I'll make out a few things.Īs you may of noticed I don't post a lot, and I submit even less.
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